A different post about Second Life worries that the innovative platform is too closed, and suggests that it's time to build an open source version of Second Life. The reasons why aren't that well supported in the post, but it does seem like a realization that the big problem with Second Life (as with any similar world) is that they really are run under the dictatorship control of whoever created the world -- and that can create a lot of problems and limitations, because any time there's a central controlling entity, no matter how "free" they are, it can cause problems. Remember a year ago when Second Life threatened to have someone arrested after that person exploited Linden Labs' own security flaw? Perhaps one way to think of it is that Second Life is similar to the early closed online services like Prodigy, AOL and Delphi. Eventually, they all were forced to move towards the open internet that no one controlled (some slower than others). An "open source" Second Life could certainly represent the internet in such a scenario, taking away the more limited situation of Second Life, and allowing for much more interesting social and economic experiments.
Thursday, November 30, 2006
Early Words on an Open Source Second Life
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